Tuesday, March 31, 2015

Maya Room

I created a room in Maya based off the level design. It is a maze room where the players must navigate with the sight around invisible walls and holes. The blue cubes are regular walls and red is where the holes are. The room has been imported to the engine and it works. It can be scaled to the correct size in the engine.


Thursday, March 5, 2015

Pause Menu Approved


Pause Iterations 2






Pause Menu Iterations






Updated Ruin Map

new ruins map. combines room 3 and 4 to make the dungeon smaller

the new room that is a combination of 3 and 4. the players still have to move a box to jump up to a higher area to push a box down. Instead of a box hiding behind a hidden wall they have to jump across moving platforms to a standstill platform with a box on it. They then have to move the box either across moving platforms or a hidden pathway seen with the sight to another standstill platform with a switch.