Monday, April 27, 2015

Controller scheme menu

I made a picture representing the controller scheme for the game. Now players will know how to play the game without someone from the team telling them how.


Thursday, April 23, 2015

Health Bar in Game and Programmed

The health bar is in the game. it is going to be thin but still clearly visible in a vertical orientation along the left side of the screen. It goes down continuously slowly to make a player vs time element. Health depletes faster when the god sight is active. There are orbs the player can collect to restore health too.


Thursday, April 16, 2015

Pause Menu

I figured out how to get my pause menu into unreal engine 4 the way I designed it. The menu choices glow when the button is being hovered over. All buttons take the player to the appropriate place.


Tuesday, March 31, 2015

Maya Room

I created a room in Maya based off the level design. It is a maze room where the players must navigate with the sight around invisible walls and holes. The blue cubes are regular walls and red is where the holes are. The room has been imported to the engine and it works. It can be scaled to the correct size in the engine.